كلية الهندسة - جامعة عين شمس, الرئيسية
Computer Animation
What Will Learn?
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Course AimsBy the end of this course, the student will be able to: ● Demonstrate knowledge and understanding of computer animation principles, technical background, and advanced animation techniques. ● Learn different techniques for camera animation and tracking. ● Demonstrate knowledge and understanding of motion capture. ● Gain ability to create 2D and 3D animations. ● Gain ability to simulate complex physical scenes. ● Utilize acquired knowledge to produce appealing 3D animations.
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Course Goals
- Decent Work and Economic Growth
- Industry, Innovation and Infrastructure
- Sustainable Cities and Communities
Requirements
CSE383
Description
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English Description
Key-framing. Storyboarding. Animation software. Spacing and timing. Digital animation techniques. 2D and 3D animatics, special effects design, 3D paint techniques and integration. Sequence planning, Non-photorealistic rendering. Kinematics, Physically based dynamics modeling. Motion capture. Scene composition, lighting, and sound track generation. Visual effects process. Texture-mapping, rendering and camera tracking techniques. Live action films. -
Arabic Description
Key-framing. Storyboarding. Animation software. Spacing and timing. Digital animation techniques. 2D and 3D animatics, special effects design, 3D paint techniques and integration. Sequence planning, Non-photorealistic rendering. Kinematics, Physically based dynamics modeling. Motion capture. Scene composition, lighting, and sound track generation. Visual effects process. Texture-mapping, rendering and camera tracking techniques. Live action films.
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قسمهندسة الحاسبات والنظم
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الساعات المعتمدة3
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الدرجاتالإجمالي ( 100 ) = نصف العام (25) + tr.Major Assessment (30 = tr.Industry 0% , tr.Project 15% , tr.Self_learning 5% , tr.Seminar 15% ) + tr.Minor Assessment (5) + درجة الامتحان (40)
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الساعاتساعات المحاضرة: 2, ساعات التعليم: 2, ساعات المعمل: 0
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Required SWL125
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Equivalent ECTS5
- - Rick Parent, "Computer Animation: Algorithms and Techniques", Morgan Kaufmann. 3rd edition (2012).
- - T J Bensky, “Exploring Physics with Computer Animation and PhysGL”, Morgan & Claypool Publishers. (2016). - Rick Parent, Computer Animation: Algorithms and Techniques, Morgan Kaufmann. 3rd edition (2012).